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SENIOR HOUDINI TD - Procedural City Building

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HALVR is a FL based, mid-size studio working primarily in the AEC industry, building real cities in UE4. We are looking for a senior (or extremely talented) Houdini Technical Director to join our team, working to develop our pipeline for building real cities in UE4, along with generated gameplay elements. Will have a lot of similarities to the work David Santiago did on Spider-Man, with some unique challenges for our industry. Position could be full-time or contract, remote or in-house.

Are a Houdini expert
Procedural modelling guru
Have experience implementing gameplay features & data via Houdini
Work well with others

Great team of 30+ creatives
Half in-house, half remote
Working on major national and international projects
High Salaries + benefits

Leadership skills
Tech-art/rending pipeline experience
Python and C++ experience
Unreal Engine expert

If you think you're a fit. Please reach out ASAP!



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