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vex function find all attribute name


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Hey everyone,

is there a vex function that can return an array of all the attributes name store on a point?

For exemple, I want to transfer all the attributes to a new point, but the attributes can be different from each situation. Is there a way to store in a array the attributes name so after that I can loop over the array and setpointattrib.

I know I can do something similar with the attribute transfer node, but I'll prefer something compatible with Compile Sop.

Thanks guys!

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Hi Julien, with addpoint() you can reference an existing point to get all its attributes and group memberships:




Also, there is a detail intrinsic, which stores all the point attribute names:

s[]@pointattributes = detailintrinsic(0,"pointattributes");


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