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texturing destruction


davidyannick

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Your approach is mostly correct. You set UVs before you fracture the geo. You could also UV the interior parts after the fracture. You then just use textures in your material like normal, using those UVs.

You don't see them in the viewport, because your points are packed, just unpack them after the sim (with unpack for example) and you should see the materials with textures (if they have textures).

Either way - the textures should show up in the rendering.

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On 07/09/2019 at 10:39 AM, ChrBohm said:

Your approach is mostly correct. You set UVs before you fracture the geo. You could also UV the interior parts after the fracture. You then just use textures in your material like normal, using those UVs.

You don't see them in the viewport, because your points are packed, just unpack them after the sim (with unpack for example) and you should see the materials with textures (if they have textures).

Either way - the textures should show up in the rendering.

ok thanks for your help :)

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