davidyannick Posted September 7, 2019 Share Posted September 7, 2019 I'd like to know if there is a way (a proper workflow) to add textures to a destruction simulation ? thanks destrcution.hipnc Quote Link to comment Share on other sites More sharing options...
ChrBohm Posted September 7, 2019 Share Posted September 7, 2019 Your approach is mostly correct. You set UVs before you fracture the geo. You could also UV the interior parts after the fracture. You then just use textures in your material like normal, using those UVs. You don't see them in the viewport, because your points are packed, just unpack them after the sim (with unpack for example) and you should see the materials with textures (if they have textures). Either way - the textures should show up in the rendering. 1 Quote Link to comment Share on other sites More sharing options...
davidyannick Posted September 8, 2019 Author Share Posted September 8, 2019 On 07/09/2019 at 10:39 AM, ChrBohm said: Your approach is mostly correct. You set UVs before you fracture the geo. You could also UV the interior parts after the fracture. You then just use textures in your material like normal, using those UVs. You don't see them in the viewport, because your points are packed, just unpack them after the sim (with unpack for example) and you should see the materials with textures (if they have textures). Either way - the textures should show up in the rendering. ok thanks for your help Quote Link to comment Share on other sites More sharing options...
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