ptakun Posted July 19, 2006 Share Posted July 19, 2006 (edited) Script export Paint Effects from Maya to Houdini. It wasn't widely tested so it might be imperfect;) INSTALLATION: Unpack and copy it to a current Maya project to "mel" directory. When Maya is running write "petoh" in the console. Make a paint effect and press GO! In the output directory there should appear a geo file. Open this file through the node "file" in Houdini. Rules: If you need to divide the paint effect into groups use node "partition" and write "$TUBETYPE" in rule. The attribute Tubetype means: 0 branch, 1 twig, 2 leaf, 3 flower. Script is slow when there is a lot of elements of the same type in one shape, like grass for example. For Windows users! You have to install Python: http://www.python.org/download/ When it's done go to Control Panel/system/Advanced and set Environment Variables and add "C:\Python24;" to the path. If you need Python source code please conntact me by e-mail. Have fun :afro: http://lizard.neostrada.pl/PeToH.zip Example pictures (mantra): Edited February 18, 2007 by ptakun Quote Link to comment Share on other sites More sharing options...
ptakun Posted July 19, 2006 Author Share Posted July 19, 2006 Especially for Rafal123 there was an option "delete Temp file" added :oneeyedsmiley02: example geo: strokeFieldGrass1.1.zip Greetings!! :batman: Quote Link to comment Share on other sites More sharing options...
Jason Posted July 19, 2006 Share Posted July 19, 2006 Hey there, Thank you very much from odforce for this contribution! Very much appreciated! Jason Quote Link to comment Share on other sites More sharing options...
zoki Posted July 20, 2006 Share Posted July 20, 2006 thats useful! thanks a lot for sharing this z Quote Link to comment Share on other sites More sharing options...
ch3 Posted April 28, 2016 Share Posted April 28, 2016 Is this file still somewhere available? I'd like to take a look Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.