Wolrajh Posted September 9, 2019 Share Posted September 9, 2019 Hello guys So I have this little bump in the road : I'm emitting vellum instances from a surface. Orient, pos, and various attributes like v work OK, but I can't find the correct way to inject pscale. What happens is that the instanced geometry first appear (p)scaled like expected, but it expands back to the original size after a few frames. My guess is that either restlength or restscale aren't affected by pscale hence the expanding back behaviour, so the question is : how should I proceed ? Can I somehow edit restlength on creation but before solve ? Should I do something else entirely ? Thanks ! vellumPscale.hip Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted November 13, 2020 Share Posted November 13, 2020 i have the same problem Quote Link to comment Share on other sites More sharing options...
rayman Posted November 16, 2020 Share Posted November 16, 2020 (edited) Hey Olivier, you can create custom id attribute per every instance point, transfer it to the geometry and then use it to pull the pscale data directly per-point/per-constraint using geometry wrangle, to update the thichkness/restlength. Maybe there is a more elegant solution, but it is easy to just bruteforce it like that (: vellumPscale_fix.hipnc Edited November 16, 2020 by rayman 1 Quote Link to comment Share on other sites More sharing options...
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