fictionfxartist Posted September 12, 2019 Share Posted September 12, 2019 Hi all, I created a RBD simulation and the wanted to add smoke in there, so i created a debris source and created debris using pop nodes the i wanted to emit smoke from those debris particles so i added smoke creating dop network and using some nodes but unfortunately the smoke can't be seen and i don't know what is the problem. Can anyone help me out with this? Quote Link to comment Share on other sites More sharing options...
Marcocheng Posted September 12, 2019 Share Posted September 12, 2019 Can you post a simplified hip file so that we can analyse it better? Quote Link to comment Share on other sites More sharing options...
Marcocheng Posted September 12, 2019 Share Posted September 12, 2019 One possible reason (assume you make everything correct in SOP, grid size and volume injection), try to toggle solve on creation frame (in pyro solver) so the smoke can initialize in the first frame. but again a file is better than nothing Quote Link to comment Share on other sites More sharing options...
fictionfxartist Posted September 12, 2019 Author Share Posted September 12, 2019 simplified file as in? Quote Link to comment Share on other sites More sharing options...
fictionfxartist Posted September 12, 2019 Author Share Posted September 12, 2019 Can anyone of you tell me which node can be used instead of Volume Rasterize Attributes? I think i know who to make it work. Quote Link to comment Share on other sites More sharing options...
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