jeremiah Posted September 23, 2019 Share Posted September 23, 2019 Hey guys, After watching "Advanced Vellum Workflows | John Lynch | H17 Masterclass" (around 1h20m), I want to test out if I can animate the control the stretch stiffness in a specific area mainly by a "attribute transfer" and a "vellum constraint property" But turns out, as if the point count or primitive count changed, The the stiffness of constraint primitives is changed randomly, instead of as I expected, that stiffness is changed only for those primitives whose color is changed. I've attached my hip file. Any help or ideas would be appreciated ! Cheers, vellum_stiffness_control_v4.hip Quote Link to comment Share on other sites More sharing options...
anim Posted September 24, 2019 Share Posted September 24, 2019 constraints get sorted, so you need to mark them before dops alternatively you can also animate your attributes on the geo and then interpolate from the constraint anchors to constraints example with your scene modified to accommodate for both, green nodes are new vellum_stiffness_control_v4_fix.hip Quote Link to comment Share on other sites More sharing options...
jeremiah Posted September 24, 2019 Author Share Posted September 24, 2019 Thanks Tomas! Quote Link to comment Share on other sites More sharing options...
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