AntoineSfx Posted September 27, 2019 Share Posted September 27, 2019 (edited) Any idea how I could vizualize the angle between planar primitives ? It seems pretty straightforward to me, something like copy sliced circle arcs to the midpoints of the shared edges, and get the orientation right. Essentially an edge attribute. Edited September 27, 2019 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
catchyid Posted September 27, 2019 Share Posted September 27, 2019 I think your first step is find a way to traverse faces, i.e. for a given face A, what are the faces neighboring it? having this information you can start computing differences in face normals. Also, I "think" there is an interinsic primitive that has face normal, but I am not sure. Another idea is to measure surface curvature --> would give you approximate info about if angles are changing or not... Quote Link to comment Share on other sites More sharing options...
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