Jump to content

I need a VOP trick here... (noise visualisation)


Recommended Posts



I am working on the movement of some separate points in a VOP network with a noise, and I want to visualise that noise (just so I can tweak the parameters better, to get the movement I want).
Now putting it into the Cd of those points isn't good enough. I would like to see the noise on a grid or something.

How would one do this?

I tried putting a grid in the second input and put it on that with a 'get attribute' vop (but I don't know if that is even possible, didn't really work). After that I thought I should just make the noise on a separate grid and refer to that noise on the points, but of course with something like attribute transfer I can't get the full noise, I just get attribute of specific points.

Is there a way to use the noise created in a different network in another? Or is there a way to quickly visualise the noise inside a network on a different object or in world space or something?

Hope there is. :) 



Edited by Krion
Link to comment
Share on other sites

Promote the parameters of the noise node you are using in the vop. This way you can make a reference copy of the vop and simply apply it to a reference grid to preview the noise. When you make any adjustments to the original noise the reference should update.

Hope this helps

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...