bobbybob Posted October 5, 2019 Share Posted October 5, 2019 Hi When simulation cloth I often think that adding some thickness to the cloth looks much better then just rendering a flat plane. But what is best practices when adding thickness? To extrude the plane before simulating and adding load on the simulation, or adding it afterwards? I am asking this because I am having a hard time controlling uvs, intersections and adding bevel to the plane after its simulated, because it is in constant change... Quote Link to comment Share on other sites More sharing options...
doc Posted October 5, 2019 Share Posted October 5, 2019 There's a thickness parameter on the cloth constraint node that should do the trick. The idea is that you model your cloth geo as a 2d surface, and then use it to deform hero cloth geometry after the fact 1 Quote Link to comment Share on other sites More sharing options...
doc Posted October 5, 2019 Share Posted October 5, 2019 There's also the ability to visualize the thickness on the post process node. 1 Quote Link to comment Share on other sites More sharing options...
bobbybob Posted October 5, 2019 Author Share Posted October 5, 2019 Thanks @doc Quote Link to comment Share on other sites More sharing options...
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