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Cloth sim with thickness, best practice


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When simulation cloth I often think that adding some thickness to the cloth looks much better then just rendering a flat plane.

But what is best practices when adding thickness? To extrude the plane before simulating and adding load on the simulation, or adding it afterwards?

I am asking this because I am having a hard time controlling uvs, intersections and adding bevel to the plane after its simulated, because it is in constant change...

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There's a thickness parameter on the cloth constraint node that should do the trick. The idea is that you model your cloth geo as a 2d surface, and then use it to deform hero cloth geometry after the fact 

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