invadersmustdie Posted October 10, 2019 Share Posted October 10, 2019 hey there, im newbie to houdini and here. Im trying to achieve fluid in bathtub, easiest way seems like using flip tanks. But i don't know how to do that with custom shape instead of box. Also i will add some rigid bodies top of that water later. Also i tried to fill it with particle emitters but i couldn't success. Also how i freeze it after it fills, initial state ? In short: bathtub with water, floating rubber duck and some other model in surface. attached scene file. bath.hip Quote Link to comment Share on other sites More sharing options...
ekan de Posted October 11, 2019 Share Posted October 11, 2019 I would use flipfluid from object for this one. I downloaded your hip file but the geo wasnt in it so hard to set it up. Lets start of with a empty scene. 1. create a geo node. in this you import your geo for the bathtub. 2. go up one level and create a box. 3. in the box geo, create a object merge node. 4. create a boolean node and connect the object merge and the box node. 5. set up the boolean so that the bathtub deletes the geo you dont want to have fluid in. 6. create a null node in the end. 7. go up one level and select the box geo node and create flipfluid from object. 8. select you bathtub and create a static collision from it. Quote Link to comment Share on other sites More sharing options...
invadersmustdie Posted October 11, 2019 Author Share Posted October 11, 2019 5 hours ago, ekan de said: I would use flipfluid from object for this one. I downloaded your hip file but the geo wasnt in it so hard to set it up. Lets start of with a empty scene. 1. create a geo node. in this you import your geo for the bathtub. 2. go up one level and create a box. 3. in the box geo, create a object merge node. 4. create a boolean node and connect the object merge and the box node. 5. set up the boolean so that the bathtub deletes the geo you dont want to have fluid in. 6. create a null node in the end. 7. go up one level and select the box geo node and create flipfluid from object. 8. select you bathtub and create a static collision from it. thanks for an answer. I tried these when i saw your thread about bottle. unfortunately no success on boole because it leaves box outside of battub as well. Anyway i realized i dont need all fluid stuff only surface is enough so did a simple solution with basic plane shaped in bathtub and displacers for surface in c4d. Quote Link to comment Share on other sites More sharing options...
ekan de Posted October 11, 2019 Share Posted October 11, 2019 You can just select the outer part by dubbelclicking and deleteing it, that will create a blast node and then put your null after that. Quote Link to comment Share on other sites More sharing options...
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