lcatalo Posted October 17, 2019 Share Posted October 17, 2019 Hi all, There's anyone who knows how to export a crowd sim in a single geometry? I got an example that have a single agent with some animations clips. Because of my company's pipeline I need to render it in 3d Max. Exporting a Alembic successfully but when I import it into Max every instance of the agent is a object. Is there a way to export a single object by agent? Thanks... Quote Link to comment Share on other sites More sharing options...
lcatalo Posted October 23, 2019 Author Share Posted October 23, 2019 Just figure out what to do... First used a Agent Unpack node to get access to all the information, clean everything that I don't need (groups and attributes) then pack again making sure that have one primitive. 1 Quote Link to comment Share on other sites More sharing options...
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