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Export crowd agent in a single geometry

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Hi all,

There's anyone who knows how to export a crowd sim in a single geometry? 

I got an example that have a single agent with some animations clips. Because of my company's pipeline I need to render it in 3d Max. Exporting a Alembic successfully but when I import it into Max every instance of the agent is a object. Is there a way to export a single object by agent?



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Just figure out what to do...

First used a Agent Unpack node to get access to all the information, clean everything that I don't need (groups and attributes) then pack again making sure that have one primitive.


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