nvlantis2397 Posted October 20, 2019 Share Posted October 20, 2019 (edited) Hi guys, Im really in need of some help here. Im trying to find a way to paint a mesh using flip fluids. The idea was to have an alpha of where the fluids collide with the mesh to then use in compositing to reveal a texture. However ive been lookin everywhere an cant seem to find how to extract this information. Here is an example of its use in substance painter Thanks for your help guys, Edited October 20, 2019 by nvlantis2397 Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted October 20, 2019 Share Posted October 20, 2019 Do you just need a wet map, or do you want to recreate the Substance dynamic brush where you paint with particles ? For getting wet maps, you can find plenty of tutorials on google : https://www.youtube.com/watch?v=XEeZ6a56kC8 and : https://vimeo.com/channels/pqhoudini/285813013 Quote Link to comment Share on other sites More sharing options...
nvlantis2397 Posted October 20, 2019 Author Share Posted October 20, 2019 oh wow this is exactly what im looking for. Thanks for the help i had no clue what it was called Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted October 20, 2019 Share Posted October 20, 2019 Pas de soucis ;-) Quote Link to comment Share on other sites More sharing options...
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