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Fluid Source - strobing or stairstepping


art3mis

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Quick question about 'strobing' or stairstepping when sourcing smoke. Is the best solution to simply increase your substeps when you sim, or should this be corrected some how at the source? In my case am using a Fluid Source applied to an open ended tube.

FluidSource.png

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Make sure that geometry can be interpolated - just put a TimeBlend SOP + PointVelocitySOP before the source and turn on Velocity Blur option on VolumeRasterizeAttribute SOP, add some more Blur Samples and you are ready to go - no need to trail it or use more solving substeps.

 

Edit : Just realized you are using the old fluid source - there should be alternative Velocity Blur option , but keep in mind that it is SLOW.

Edited by rayman
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