Jump to content
yeteatime

Mixamo Texture Maps and Principled Shader

Recommended Posts

Hello! Houdini beginner here.

I've downloaded some character and animation model from mixamo.com, but I'm having trouble plugging in the texture maps to the principled shader.

I currently have the diffuse map plugged into Base Color, specular map plugged into Reflectivity, and normal map into Base under Base&Normal tab. And I'm getting this weird result. How can I fix this?

Thank you in advance for taking a look at it!

-Y

 

Capture.JPG.cede0f9c922c0400830d604382f35463.JPG

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×