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Mixamo Texture Maps and Principled Shader


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Hello! Houdini beginner here.

I've downloaded some character and animation model from mixamo.com, but I'm having trouble plugging in the texture maps to the principled shader.

I currently have the diffuse map plugged into Base Color, specular map plugged into Reflectivity, and normal map into Base under Base&Normal tab. And I'm getting this weird result. How can I fix this?

Thank you in advance for taking a look at it!

-Y

 

Capture.JPG.cede0f9c922c0400830d604382f35463.JPG

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