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Diferent activations in one simulation of RBD


zetavfx

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Hi, I am trying to destroy a building, almost everything is OK, but one thing is not.

 

some parts of the building have to be activated by a bounding object, and other parts by another bounding object. That is the concrete and wood parts some are exploding, and ALL the windows are exploding, that s why I think I need 2 bounding objects to activate them. they all interact.

So, I have made two dop import inside the sopsolver, and tried to mask them, and it doesn´t seem to be working.

 

any help will be apreciated.

 

Z./

 

01.jpg

2.jpg

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