Jump to content

High resolution terrain editing RAM needs

Recommended Posts

Using Mapbox on steroids node I downloaded a 16k colormap/heightmap/water map of a 24km terrain.

Trying to convert it using a Heightfield_output node into a format useful for realtime, my system freeze using the whole 32GB RAM and didn't know how much virtual memory, till I need to force reboot.

Want to ask for suggestions for managing this kind of resolutions what kind of resouces I will need.

I can increase the RAM (max supported 64GB) or this is not enough.

Also currently virtual memory is mapped to a slow HDD since all my other SSD didn't have enough space, so maybe another option will be to purchase a new big SSD to be dedicated for this activity, but not sure if even an NVMe drive is fast enough.

Edited by davide445
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...