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High resolution terrain editing RAM needs


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Using Mapbox on steroids node I downloaded a 16k colormap/heightmap/water map of a 24km terrain.

Trying to convert it using a Heightfield_output node into a format useful for realtime, my system freeze using the whole 32GB RAM and didn't know how much virtual memory, till I need to force reboot.

Want to ask for suggestions for managing this kind of resolutions what kind of resouces I will need.

I can increase the RAM (max supported 64GB) or this is not enough.

Also currently virtual memory is mapped to a slow HDD since all my other SSD didn't have enough space, so maybe another option will be to purchase a new big SSD to be dedicated for this activity, but not sure if even an NVMe drive is fast enough.

Edited by davide445
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