Jump to content

High resolution terrain editing RAM needs

Recommended Posts

Using Mapbox on steroids node I downloaded a 16k colormap/heightmap/water map of a 24km terrain.

Trying to convert it using a Heightfield_output node into a format useful for realtime, my system freeze using the whole 32GB RAM and didn't know how much virtual memory, till I need to force reboot.

Want to ask for suggestions for managing this kind of resolutions what kind of resouces I will need.

I can increase the RAM (max supported 64GB) or this is not enough.

Also currently virtual memory is mapped to a slow HDD since all my other SSD didn't have enough space, so maybe another option will be to purchase a new big SSD to be dedicated for this activity, but not sure if even an NVMe drive is fast enough.

Edited by davide445

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now