HaywardFleet Posted November 18, 2019 Share Posted November 18, 2019 Hi, I'm very unfamiliar with Houdini. I simply want to bake a displacement texture from a object. So that I can apply the look of the model to others with just a texture. How could I go about this? Thank you. Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted November 20, 2019 Share Posted November 20, 2019 I am not sure how you would do this directly from Houdini, but you could look into using xNormal to generate maps. Export your hi-res model, and a low-res version, then in xNormal, it will create height and normal maps. The are a lot of baking options, so worth going through a few youtube tutorials to understand the process, I've linked one below. If you are not familiar with Houdini, you could use any software to generate the low-res model from, or even for laying out the UVs before baking. https://xnormal.net/ https://www.youtube.com/watch?v=kGszEIT4Kww Cheers, Howitzer Quote Link to comment Share on other sites More sharing options...
HaywardFleet Posted November 20, 2019 Author Share Posted November 20, 2019 Okay, thank you! I thought there would be a way to do it direct from the software like in Maya or Blender. I'll give xNormal a go instead. Thanks! Quote Link to comment Share on other sites More sharing options...
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