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Displacement texture map from geometry


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I am not sure how you would do this directly from Houdini, but you could look into using xNormal to generate maps.  Export your hi-res model, and a low-res version, then in xNormal, it will create height and normal maps.  The are a lot of baking options, so worth going through a few youtube tutorials to understand the process, I've linked one below. 

If you are not familiar with Houdini, you could use any software to generate the low-res model from, or even for laying out the UVs before baking.

https://xnormal.net/

https://www.youtube.com/watch?v=kGszEIT4Kww
 

Cheers,

Howitzer

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