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having trouble 'Volume collision with static object'


hi_dini

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Hi :) 

I'm just following this tutorial, and when I follow the tutorial exactly, volume collision work well

but If I tweak it little bit , It doens't work..

 

5dd4f8737009e__2019_11_20_17_24_37_369.png.c3b5de97b9e1f8d96990321a9758cbf6.png

I simulated volume data like this.

 

 

5dd4f89f82813__2019_11_20_17_24_46_984.png.e620c4a6e4f44fa64c0e8ccbd783e351.png

and I made this sphere to use as collision and did the same thing in the tutorial (make static object by using shelf tool)

 

5dd4f8d84b155__2019_11_20_17_25_05_419.png.ebab8232e7f3ba9685f11a6c08e8795f.png

and Dopnet just shows this little bit of smoke and it doens't work well like before I just followed tutorial.

What's the problem? there is enough empty space in sphere and volume.

so I just guessed 'maybe bounding box of volume shouldn't have any penetration with sphere'.

but hmm well.. It wasn't ..

What can I do to fix this problem ?

help me~~!

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Instead of using shelf tool, you can try using boolean sop to create the spherical shell, then convert it to sdf. And you can use it as a proxy volume in static object, or just use it as a collision field.

Also it's hard to judge without seeing your hip file, can you upload it?

 

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