hampuseh Posted November 26, 2019 Share Posted November 26, 2019 Greetings! I am working on a tool to generate buildings. I have different blast nodes within the tool to separate primitives to groups before I pack and instance them. However, some blast nodes will be empty since not all buildings have the same primitive groups. So what happens is that even if a blast node contains nothing the pack node still packs the empty node and creates a instance point(containing nothing). This creates a render error with redshift. My question is; is there a way to look at node and if it doesn't contain any points/primitves then the network just stops or gets output to a null? Quote Link to comment Share on other sites More sharing options...
AslakKS Posted November 26, 2019 Share Posted November 26, 2019 (edited) Was watching this yesterday and he went over this issue clearly. @32min Edited November 26, 2019 by AslakKS added time info Quote Link to comment Share on other sites More sharing options...
hampuseh Posted November 27, 2019 Author Share Posted November 27, 2019 Ah that does make sense. I did find another solution to my problem but this will come in handy in the future. Thanks! Quote Link to comment Share on other sites More sharing options...
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