lolpork Posted November 28, 2019 Share Posted November 28, 2019 Hi, I'm using the Vertex Anim 2.0 setup to bring in a couple of sims to Unreal, one set of curtains (cloth) and a ripple solver anim. It comes in ok, except that at the end of each loop the geo disappears for a frame. I've clicked and tried every option in both Houdini and Unreal that I can find, but to no avail, has anyone come across this and is there an answer? Thanks. Quote Link to comment Share on other sites More sharing options...
lolpork Posted November 28, 2019 Author Share Posted November 28, 2019 Semi fixed. The problem stopped when I no longer tried to incorporate "Padded by Two" in the output. This fixes the loop drop frame issue, but the developers would really like to use this padded thing for streaming. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted December 2, 2019 Share Posted December 2, 2019 You need to adjust the shader to handle the texture lookup differently for Padded by Two. I have not looked at the unreal shader in a while, but unless there is a check box that changes how the lookup works internally then it won't work. You should submit a bug to SideFX to fix the issue. Quote Link to comment Share on other sites More sharing options...
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