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VAT soft body import to Unreal loop drops a frame


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I'm using the Vertex Anim 2.0 setup to bring in a couple of sims to Unreal, one set of curtains (cloth) and a ripple solver anim. It comes in ok, except that at the end of each loop the geo disappears for a frame.
I've clicked and tried every option in both Houdini and Unreal that I can find, but to no avail, has anyone come across this and is there an answer?

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You need to adjust the shader to handle the texture lookup differently for Padded by Two. I have not looked at the unreal shader in a while, but unless there is a check box that changes how the lookup works internally then it won't work. You should submit a bug to SideFX to fix the issue.

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