Jump to content
lolpork

VAT soft body import to Unreal loop drops a frame

Recommended Posts

Hi,

I'm using the Vertex Anim 2.0 setup to bring in a couple of sims to Unreal, one set of curtains (cloth) and a ripple solver anim. It comes in ok, except that at the end of each loop the geo disappears for a frame.
I've clicked and tried every option in both Houdini and Unreal that I can find, but to no avail, has anyone come across this and is there an answer?
Thanks.

Share this post


Link to post
Share on other sites

Semi fixed.
The problem stopped when I no longer tried to incorporate "Padded by Two" in the output.  This fixes the loop drop frame issue, but the developers would really like to use this padded thing for streaming.

 

Share this post


Link to post
Share on other sites

You need to adjust the shader to handle the texture lookup differently for Padded by Two. I have not looked at the unreal shader in a while, but unless there is a check box that changes how the lookup works internally then it won't work. You should submit a bug to SideFX to fix the issue.

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×