herr.ja Posted November 29, 2019 Share Posted November 29, 2019 Hi houdini nation! Can I have any advice? Im trying to make animation of 5 testing geometries which are coliding between them selves. The position and rotation is defined by popnet, but when I connect it with vellumcloth, it doesnt use any animation data, even if I set Match animation in vellumCloth node. Can u help me pleas fix this issue? Thank u so much for any advices. issue.hip Quote Link to comment Share on other sites More sharing options...
Sean-R Posted November 30, 2019 Share Posted November 30, 2019 (edited) Hi Michal, I put an "*" in the Pin Points parameter to include all the points and set Pin Type to Soft. The pigs now follow the animation and interact with each other. issue_fixed.hipnc Edited November 30, 2019 by Sean-R b Quote Link to comment Share on other sites More sharing options...
herr.ja Posted December 27, 2019 Author Share Posted December 27, 2019 Hello Sean" Thank You for your response, it works! And let me with U mery Xmass and Happy new Year! But there is still problem with deforming of these testing geo's durring animation. And I dont know how to fix it. I already tried to slow down particles, and increased substep (in velum solver) but it still looks like randomly displaced mesh. Can u help me one more time? Thank You very much, for any responses or advices! Quote Link to comment Share on other sites More sharing options...
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