opus2761 Posted December 6, 2019 Share Posted December 6, 2019 Hi, Something that I couldn't figure out how to do in houdini... If I have a still object and an animated camera, how can i convert it to an animated object with a still camera and still get the same result? Any help is greatly appreciated! Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 13, 2019 Share Posted December 13, 2019 Hey, I don't know if it is possible to do that 100% perfect. Here is a scene that works pretty well. The first and last frame are exactly the same, but its a bit off in the middle. This is the closest I could find. extract.hip Quote Link to comment Share on other sites More sharing options...
anim Posted December 14, 2019 Share Posted December 14, 2019 (edited) just use Fetch Object using Invert Fetched Transform to get your camera's transform and convert, then parent your scene to that (so ideally you copy your camera to fetch transform from so that you can parent the whole scene with original cam under the fetch obj) invert_camera_transform.hip Edited December 14, 2019 by anim 2 Quote Link to comment Share on other sites More sharing options...
julian johnson Posted December 15, 2019 Share Posted December 15, 2019 Whilst Tomas's is as elegant/definitive as it gets if you were inclined to use either vex or chops (and, realistically, you probably never would!) here's a scene with rough workings for a vex version and a chops version... vex_and_chops_camtoobjtrack.hipnc Quote Link to comment Share on other sites More sharing options...
opus2761 Posted December 16, 2019 Author Share Posted December 16, 2019 thank you all so much for taking time to solve this for me!! I got more than one solutions from you guys and they helped me clarify some confusions I've been having with matrices. Very grateful!!! Quote Link to comment Share on other sites More sharing options...
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