AntoineSfx Posted December 16, 2019 Share Posted December 16, 2019 The uv have been generated by a UV Flatten. Now would like the geometry to look more like the checker from QuickShade. I can't think of anything obvious to achieve this. Quote Link to comment Share on other sites More sharing options...
anim Posted December 16, 2019 Share Posted December 16, 2019 2 hours ago, AntoineSfx said: I can't think of anything obvious to achieve this. attaching a file would be a good start but also have a look at Detail Mesh SOP from GameDev toolkit or SideFX Labs, or at least it's insides Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted December 17, 2019 Author Share Posted December 17, 2019 14 hours ago, anim said: attaching a file would be a good start but also have a look at Detail Mesh SOP from GameDev toolkit or SideFX Labs, or at least it's insides So I did it this way: I attributed swapped uv and P, removed the internal shared edges, then brickered the remaining polygon. After a uvsample to get the exact point coordinates, I restored P by swapping back P and uv I'm happy with the result, though I don't know how stable it is. uv.remesh.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.