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How to remesh to match the uv directions ?


AntoineSfx

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14 hours ago, anim said:

attaching a file would be a good start

but also have a look at Detail Mesh SOP from GameDev toolkit or SideFX Labs, or at least it's insides

So I did it this way:

 I attributed swapped uv and P, removed the internal shared edges, then brickered the remaining polygon.

After a uvsample to get the exact point coordinates, I restored P by swapping back P and uv

I'm happy with the result, though I don't know how stable it is.

remeshed.png

uv.remesh.hipnc

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