Jump to content

Particle rendering with isotropic volume lighting model


Recommended Posts

How can I render my particles with the isotropic volume lighting model and get self shadows?
Its like there is no occlusion and I can see my particle field from one way to the other side, and I can't distinguish wich are in front and wich are in the back...

 

Cheers,
Diogo

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...