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Found 19 results

  1. Free Pig Head Sculpt

    Hey friends, Had a fellow 3d person stop by my youtube channel where I mostly sculpt random Zbrush stuff and ask for this model to be donated to the Houdini community: Which I think is a brilliant idea as I dabble with Houdini myself and love it. So here you go, have fun, would love to see some awesome things created with my humble sculpt Use it for whatever, personal, commercial. A link back to me/my channel always massively appreciated, but no obligations. Cheers! EoL PS hope this is the right section of forum to post this, apologies if not. xportPigHead_v01.fbx xportPigHead_v01.obj
  2. straight_skeleton

    Hi, guys, I'v tried to achieve the straight skeleton via vex code. but for now faced the some issue. i was wonrding to know who know how to compute the bisect or via vex for thiis algorithm. here is my test file. _extrude_test_01.hip
  3. Bevel but Keep Original

    Hi I'm trying to do something sort of odd basically i want this rounded shape but also keep the hard edge, I'm copying this shape radially and then fusing so all edges need to line up so i can create a solid object. Thanks!
  4. Howdy! I have a detailed building facade that when I bring the obj into Houdini 18 it is all individual objects, how do i merge it into 1 object so that when i fracture it with Voronoi it doesn't all separate into hundreds of individual pieces but only into the amount of fractures that I define? (Exploded view image attached) Thanks
  5. How can I render my particles with the isotropic volume lighting model and get self shadows? Its like there is no occlusion and I can see my particle field from one way to the other side, and I can't distinguish wich are in front and wich are in the back... Cheers, Diogo
  6. selective bevel problem

    I'm trying to make a cannon, but here is my problem, each piece are bevelled but top one have a different bevel, I put a switch but the switch never occurs, any idea plz ? thanks hdni_old_cannon.hiplc
  7. Copy UVs to other faces

    Hello all! I have a series of blocks that I am projecting a texture onto. In my animation the image breaks apart into individual blocks like pixels. The issue I run into is how can I carry the texture on the front face of the geom onto the rest of the sides? To create the blocks for the anim, I am generating a bunch of points and adding noise the the positions. The block models are being copied to the points, converted, then UVs projected. Any guidance would be a huge help!
  8. Hi, I have imported a model, applied voronoi fracture and some weird blue faces started showing up, I have made a short video showing the problem: https://www.youtube.com/edit?o=U&ar=1&video_id=bWiPswILZ0s any idea what these are? is it an issue at the modeling stage? normals?...
  9. Any idea how I can add procedurally a brick wall structure to this circular watchtower?
  10. Turn vel streamers into usable curves

    I want to jack the streamer visualizations from my fluid source and use it to extrude shapes along. Is this doable? I want to do this because of how cleanly the streamer lines are distributed within a volume.
  11. Hi guys, I have an urgent problem that needs addressing. I am trying to figure out how to mesh the hand model in my scene with the fluid, so it appears as if the hand is morphing from it. I have a posted two images to show you what I mean. For some reason it isn't letting me upload a video. I've converted both into VDBs and used VDB combine with SDF Union. Any help would be greatly appreciated. Thanks!
  12. Hi Friends ! Here are the screenshots of the deer I just modeled in HOUDINI ! It is Normal Box Modeling ! My question is - Is it possible to do PROCEDURAL MODELING (parametric) of Animals, Humans and other organic things in HOUDINI ? So that by modeling ONE DEER we could make variations of the same deer using parameters ( a young deer, male deer, female deer, big deer, small deer or may be another species of deer . Is it possible in HOUDINI ?
  13. turtle for free !

    Dear Artist Brothers ! Here is a model of a turtle which i wish to share with you all ! please unrar the turtle archive to use the .hip model ! turtle.rar
  14. 3d models gallery

    Hello! I'm looking for best environment and language to build interactive 3d models gallery on my website. I would like to apply simple command: scaling, rotation, color changing. Could Somebody recommend something not very difficult? thanks
  15. Cigarette Ash Procedural Model

    Hey everybody, I'm trying to make a procedural model of a cigarette ash (possibly procedurally animatable), and I'm kinda at a dead end. I started with a simple model with another model inside and use a couple of voronoi fractures to give a sort of cracked look but didn't get anywhere close to the sample picture. Then I tried a different approach, scattering point on a cigarette-like object and copy stamping different noisy planes but even that didn't work (mostly for my lack of experience in modeling/texturing). I was wondering if anybody ever did this sort of model/effect. Any help would be greatly appreciated. I need to to the model, shader, and render :S Bonus points for a hip file Link to pic here: http://upload.wikimedia.org/wikipedia/commons/7/77/Cigarette_ash.jpg
  16. procedural uving

    Hi all First off i have been a long time lurker of these forums and have had a lot of inspiration from all the awesome work! I`m currently learning Houdini for modeling and texturing and im having some difficulty creating uvs in a procedural manor. I have an asset but for simplicity im interested in how to procedurally generate uvs on something simple for the moment, say a beveled box. Its easy enough to add a UvUnwrap node and generate 6 seperate uv shells but how would you go about generating a single flattened uv shown in the link below https://www.dropbox.com/s/7k63u2oszq3qi9n/uvs.png I have tried using the UvFuse but Im not getting good results as the uvs do fuse but it doesnt move the rest of the uvShell, so i add a smooth node and that distorts the uvs. Any help would be awesome Thanks in advance David
  17. Hi All, I'm about to buy a human model from turbosquid for a project, as I don't have the time to model/rig myself in this instance. My question is: If the model I want to buy comes in '3dsmax 2012' format, will I be able to export it from max so that it's compatible with Houdini & keep all the bones/materials/UV's in tact? Ideally I'd like the download in .fbx, but it's pretty expensive, so I don't want to run the risk of downloading a 3dsmax scene file by accident & not being able to convert. Anyone have any thoughts? I''m looking forward to the day when Turbosquid is full of Alembics Thanks!
  18. Guys, I haven't used Houdini in such a long time. Finally i have a project that i believe houdini is best to use for it. My boss is going to design a wall with different crystals hanging from it, in a pattern. I am attaching the pdf,dwg and dxf of one of the designs. I remember you can open a dxf file in houdini if you convert the dwg in lines in autocad. What i want to create is an asset or something that reads this dxf and places the crystals accordingly. Lets say i have 3 crystals A,B and C (different sizes) in 3d. I want to read my dxf and then copy/instance each model based on the dxf drawing. The reason i want to do this is because my boss will create a lot of options until he makes his mind and i dont want to do this manually in max. The download link for the drawings: http://we.tl/l1hEaLeF8S Thanks in advance, Valentino PS: crystal_A.pdf
  19. Hi everyone, I have a question. During the simulation of a voronoi shattered object(either glued or not).Is it possible to create poly surface in the neighbor inside surface,edge to edge? (as the picture show)Thank you very much!!! fracture.hip
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