blanquitto Posted December 20, 2019 Share Posted December 20, 2019 Hi I'm trying to make a boat on an ocean and then work the splash. The problem is that the guiding ocean does not work for me, I have another project with another mesh and it does not give me problems but in this it is as if the forces did not work, and the ship sinks. I have tried to change the center of the mass and its values, frictions, vop force values ... but it still does not work. Any suggestions? I share the Hip File and the bgeo: casco_geo.1.bgeo.sc SHIPV1.hip Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted December 20, 2019 Share Posted December 20, 2019 What do you mean the ship sinks? It falls onto the surface, and then floats, but it needs to undulate under and over the surface, like its on water. I played your scene, and I didn't have any issues. As the boat reached the front of the container, the container followed it, which is what the guided ocean layer does. Also, I'd recommend either using a larger particle separation or adjusting your water level or flip container, because that was too high res of a sim for you to iterate on effectively. Quote Link to comment Share on other sites More sharing options...
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