Serg Posted August 19, 2006 Share Posted August 19, 2006 Hi there, I have a model which I am shading with a zbrush displacement map, and the excellent Axyz SSS shaders. I realise that I have to displace my point cloud the same as the displacement shader. I pretty much figured out how to displace the geometry, it works apart from the fact that I dont know how to get the UVs into the vop network. In other words, I got as far as displacing the geometry along normal using a color map with P connected to its u and v inputs... need something other than P. at the moment my geometry network is as follows: File OBJ -> Reverse (this has the render flag) -> Subdivide -> VEX -> AxyzP Cloud Your help is much apreciated. Cheers Serg Quote Link to comment Share on other sites More sharing options...
SpencerL Posted August 19, 2006 Share Posted August 19, 2006 hey, you could use an Attribute Import VOP to bring in your uvs. Quote Link to comment Share on other sites More sharing options...
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