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How To Get Uvs Into A Vex Geometry Vop?


Serg

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Hi there,

I have a model which I am shading with a zbrush displacement map, and the excellent Axyz SSS shaders. I realise that I have to displace my point cloud the same as the displacement shader.

I pretty much figured out how to displace the geometry, it works apart from the fact that I dont know how to get the UVs into the vop network.

In other words, I got as far as displacing the geometry along normal using a color map with P connected to its u and v inputs... need something other than P.

at the moment my geometry network is as follows: File OBJ -> Reverse (this has the render flag) -> Subdivide -> VEX -> AxyzP Cloud

Your help is much apreciated.

Cheers

Serg

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