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RBD Deform Pieces H18


Fake Pilot

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Hello!

Been doing a lot of RBD workflow school work for H18 now at Lost Boys Canada Montreal, but there is one thing I still don't understand. How to deform metal in a good way. Specifically, a good workflow for the RBD Deform Pieces node. Have looked at the help material for it, there is two examples there in a hip file. Both are slow to compute with and hard to understand and use for other situations. Anyone wrapped their head around it, yet? So far, continuing to use the same method as Steven Knipping uses in his crashing helicopter course with a configured Dop Network instead of the new RBD Bullet Solver. But would really like to use the new intended way of doing it... 

In this presentation, there is an example shown and discussed briefly, would be great to actually see how that was made in a hip file with some notes. Here: https://youtu.be/xP4gfRHEr1A?t=718

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