MADjestic Posted September 12, 2006 Share Posted September 12, 2006 Could be a complelty supid question, but is there a better way to render volumetrics in Houdini besides I3D?? My 300 frame render took over 24 hours spread across 4 computers at the school lab (which is rather a long damn time IMHO) . Overload you can try 1) Myrtle 5x5 volumetrics. chech ouy their site and ask for a test copy and license. 2)Try AndrewVK's volumetric shader. 3)Also don't forget about D2 and their (*cough*) sollution. And who knows - that might also become commercial. You can make a search yourself, or tell me if you need direct links. Quote Link to comment Share on other sites More sharing options...
Overload Posted September 12, 2006 Author Share Posted September 12, 2006 Overloadyou can try 1) Myrtle 5x5 volumetrics. chech ouy their site and ask for a test copy and license. 2)Try AndrewVK's volumetric shader. 3)Also don't forget about D2 and their (*cough*) sollution. And who knows - that might also become commercial. You can make a search yourself, or tell me if you need direct links. Thanks MADjestic Tomorrow I will sit down with my boss (owner/Senior FX artist), and look over our options. As of right now...the plan is to finish the current client projects this week. Friday, my boss, another FX artist, and myself are going to storyboard out a VSFX sequence or shot, to boost their company demo reel. So I am not sure if he was looking to buy like ASAP, but he sounds very serious about it. I am not familiar enough with 3dMax particles to jump into a project like that, but with Houdini I feel comfortable to handle it. It was just the I3d render times that were concerning me (if that even comes into play). I'll let you know if i need direct links. Thanks again for the reply and suggestions much appreciated Anthony Quote Link to comment Share on other sites More sharing options...
Val Posted September 12, 2006 Share Posted September 12, 2006 hey all. thanks agentex. ------------------ Overload. Myrtle 5x5 volumetrics works just on linux (I assume your company is windows based because they using max--?). i3D is slow (afterburn too ) you save time with afterburn because you get all controllers without setting them up like for i3D. TP price is about 1500 $$$ ( I do not remembur exactly) /// if you get TP get Pirocluster! it is killer combination!!!; /// and if you need help about using send me PM ; *** interesting info*** XSI will have particle system very simular to TP soon*** (it is on beta version now)... 2)Try AndrewVK's volumetric shader. yeah.. very good idea !!! **and he post very cool info on russian sites, I am lucky I learn russian at school. hehe ------------------- MADjestic I know I can do it in houdini, I just like how dynamics works in TP compared to houdini (mostly how fast). *** and with work-arounds you can do anything in anything I love houdini. The reason I start learning houdini is TP, when I foundout some program exist like TP but whole program is nodebased (TP is just particles-dynamics) I quit my job and went to school. ------------------ Quote Link to comment Share on other sites More sharing options...
MADjestic Posted September 12, 2006 Share Posted September 12, 2006 Well, I had about 2500 objects (nurbs leaves, consisting of 21 CVs each) falling, colliding with each-other and jumping all around the ground - the performance was about 1-2fps, which is reasonably interactive, isn't it? Quote Link to comment Share on other sites More sharing options...
Overload Posted September 12, 2006 Author Share Posted September 12, 2006 Thanks for all the input guys . My boss said screw it today and just bought Thinking Particles and some training material...so off I go Next on my list of things to get here would be Houdini (of course), and Renderman. Quote Link to comment Share on other sites More sharing options...
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