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4 wheeled vehicle along a curved path


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How can I more or less realistically move a 4 wheeled vehicle, in particular a bus, along a path ?

Example of what I'm trying to avoid at 0:57 (the rear wheels on the bus are moving sideways)

Do I have to implement some of the elements of a car steering and simulate it somehow, or could I achieve a good enough result by computing  the path of another point on the vehicle starting from the path I'm trying to follow ?



  • Haha 1
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Off the top of my head I can think of this for easiest and fast solution. Constraint only the front wheels hub rotation to the path and move the rear wheels in direction of center of front hub.


Edited by Sumit
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