smcvfx Posted January 17, 2020 Share Posted January 17, 2020 I'm in way over my head. I am piecing together attribute wrangles with code I have found online but don't really understand. What I am going for is pretty simple; Have a bunch of points that lift off over a range of frames. I have scattered points that feeds a popnet. The impulse activation is set to $FF==1 so all of the points begin to be effected by the attributes (velocity of .1 in y) at frame 1. Is there a way to have all the points activate at frame 1 but stagger when the points are effected over a range frames? Bonus points; In the attached set up the last node randomizes the rotation of the initial frame but kills the popspin effect in the popnet... did I mention I was in over my head... Stagger_points.hiplc Quote Link to comment Share on other sites More sharing options...
maiden666 Posted January 20, 2020 Share Posted January 20, 2020 On 18.01.2020 at 1:17 AM, smcvfx said: I'm in way over my head. I am piecing together attribute wrangles with code I have found online but don't really understand. What I am going for is pretty simple; Have a bunch of points that lift off over a range of frames. I have scattered points that feeds a popnet. The impulse activation is set to $FF==1 so all of the points begin to be effected by the attributes (velocity of .1 in y) at frame 1. Is there a way to have all the points activate at frame 1 but stagger when the points are effected over a range frames? Bonus points; In the attached set up the last node randomizes the rotation of the initial frame but kills the popspin effect in the popnet... did I mention I was in over my head... Stagger_points.hiplc if I understand correctly, yoy may to create new stream with condition 'if(i@ptnum == @Frame)ingroup = 1;' Quote Link to comment Share on other sites More sharing options...
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