StarryNight Posted January 22, 2020 Share Posted January 22, 2020 Hi everyone first post here just started getting into Houdini. My question is about rbd and if it's possible to retain a smooth mesh on a fractured object. I've read that the attribute transfer node can transfer normals from the original unfractured mesh to the fractured one however I couldn't seem to get that to work. I did get decent results using a subd node prior to the fracture but that just doesn't seem like the best option nor most efficient. Attached video for visuals. WineDrop2.mp4 Quote Link to comment Share on other sites More sharing options...
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