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Retaining Smoothness on Fractured Mesh

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Hi everyone first post here just started getting into Houdini. 

My question is about rbd and if it's possible to retain a smooth mesh on a fractured object.  I've read that the attribute transfer node can transfer normals from the original unfractured mesh to the fractured one however I couldn't seem to get that to work.  I did get decent results using a subd node prior to the fracture but that just doesn't seem like the best option nor most efficient.

Attached video for visuals.


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