squardis Posted January 30, 2020 Share Posted January 30, 2020 Hi ALL! Im a bit stuck. There are serveral ways to delete everything outside the camera view, like group by volume based on camera, uv texture based on camera view. But I cant figure out a way to use a method to send rays to all object facing the camera and delete everything thats has no first hit attribute. e.g. I have a autocad model and I dont even want all the inside objects that are not visible for that shot. Can someone lead me to some good starting point / hip / anything that can help? Thnx in advance Quote Link to comment Share on other sites More sharing options...
wuquecn Posted February 2, 2020 Share Posted February 2, 2020 https://server.9yuntu.com/doc/h3ZKK1Y9paTE9s8Fl3pnPJ In the version after houdini17, I found that with this option, the previous version may also have this option, but I didn't notice that I hope this is the effect you want Quote Link to comment Share on other sites More sharing options...
wuquecn Posted February 2, 2020 Share Posted February 2, 2020 Delete node normal option backface from select your camera Quote Link to comment Share on other sites More sharing options...
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