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Multiple Game Characters Capture

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I am modeling a large number of characters for a game production and have to skin/bind them all to an identical skeleton. Each character is then exported as its own file.

Is there a way to procedural or with some automation capture geometry to bones in houdini?

So far the import, export to the game engine works, which is further than I got with Blender. I come from a Maya background would love to keep it between blender and houdini. Watched a few videos and so far I am still a little unsure houdini is the way to go. They all seem to show a quite manual way of capturing the geometry clicking the shelve and selecting root node... so on. Python is quite familiar so I can do scripting to make it happen.


Edited by bastianlstrube

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