Noctis27 Posted February 6, 2020 Share Posted February 6, 2020 I'm trying to do like a road for a game in a procedural way (using a curve etc), but when I apply the line into the curve, sometimes there are lines that don't have the correct size, so in order to fix that I'm trying to scale the lines that are lower than 90% of the real size and scale to achieve the real factor. To do this, I multiply the point direction normal with the scale, cause I saw that that is the right way to achieve what i want, but when I apply that, the line is scaled like 100 times bigger and displaced, the points didn't stay where they were, like in his normal. (points 16-17 are the problematics) thanks for all. Quote Link to comment Share on other sites More sharing options...
nuki Posted March 1, 2020 Share Posted March 1, 2020 The PolyExpand2d node should handle that out of the box Quote Link to comment Share on other sites More sharing options...
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