kvaletet Posted February 7, 2020 Share Posted February 7, 2020 Hi wonderful people of OddForce. How would you go about constraining an agent to a rigid object (not an agent but regualr rbd/bullet object), in a crowd sim? Quote Link to comment Share on other sites More sharing options...
cwhite Posted February 7, 2020 Share Posted February 7, 2020 You can use Bullet's constraint networks to create constraints between agents and regular rbd objects - the PinnedRagdolls example in the docs shows a sample of this. There are some extra attributes you can use to attach the constraint anchor to an agent's joint with an offset (https://www.sidefx.com/docs/houdini18.0/nodes/dop/constraintnetwork#anchortypes) 1 Quote Link to comment Share on other sites More sharing options...
kvaletet Posted February 7, 2020 Author Share Posted February 7, 2020 53 minutes ago, cwhite said: You can use Bullet's constraint networks to create constraints between agents and regular rbd objects - the PinnedRagdolls example in the docs shows a sample of this. There are some extra attributes you can use to attach the constraint anchor to an agent's joint with an offset (https://www.sidefx.com/docs/houdini18.0/nodes/dop/constraintnetwork#anchortypes) Fantastic! Thank you Quote Link to comment Share on other sites More sharing options...
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