Hans Peter Posted February 15, 2020 Share Posted February 15, 2020 (edited) Hi everyone, I got a Pretty annoying Problem here regarding an attempt to render a displaced Ocean. So I'm playing with a ship thats comming out of the Ocean (think of pirates of the carebean) and the Memory comsumption Always runs out of Control and causes a crash. Doesnt really matter how low I put the Ocean spectra. I'm testing with a res of 10 and also tried downsampling by a value of 5 in the shader (what should Pretty much turn the displacement into a blobby mess) but nothing helps. Actually only happens when there are a lot of droplets in the air. Running on 80 gigs of ram here. Ist almost as if it goes crazy with displacing each and every drop although its masked out. Also doesnt make sense considering I can downsample as much as I want and it still does this. Furthermore added a mask volume on top of the whole splathing stuff to be sure ist really masked out and doesnt receivve any displacement. Any idea About this? Edited February 15, 2020 by Heraklit Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted February 17, 2020 Author Share Posted February 17, 2020 alright, seems like a heavy h18 bug. Opening and renderinh with h17.5 works fine. Quote Link to comment Share on other sites More sharing options...
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