ino Posted February 16, 2020 Share Posted February 16, 2020 how can i find the shortest distance to the surface from within the surface lets say i create a pig head scatter points inside the isooffset now i want to know whats the shortest distance a point needs to travel to the surface the direction the point needs to use to travel the shortest path could be any any ideas? Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 16, 2020 Share Posted February 16, 2020 so isn't it just min distance ? in Point1, you can scrub the Amt to see them moving from Start to End vu_dist.hiplc 1 Quote Link to comment Share on other sites More sharing options...
ino Posted February 16, 2020 Author Share Posted February 16, 2020 cool thx a lot Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 16, 2020 Share Posted February 16, 2020 no worries...btw, I thought logically I would need the normals reversed...but not really, you can remove that. Quote Link to comment Share on other sites More sharing options...
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