jamesearnest244 Posted February 17, 2020 Share Posted February 17, 2020 Hi, I need to create a map of an object's thickness for shading purposes. I'd like to tint the thin parts of the object and the thick ones differently. Is there a node that can do this in the Mat context? Thanks! Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted February 17, 2020 Share Posted February 17, 2020 One method would be to use Substance Painter to generate a thickness map, and then use that to drive your shader parameters. Xnormal (free) could generate this as well. Quote Link to comment Share on other sites More sharing options...
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