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Andz

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D2 Software Invites Artists to Explore NUKE with Free Downloadable Version.

Read the whole .PDF.

I've always heard about it, but have no clue as why it is suposed to be so good. What are your thoughts? What is different? What shines in it?

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D2 Software Invites Artists to Explore NUKE with Free Downloadable Version.

Read the whole .PDF.

I've always heard about it, but have no clue as why it is suposed to be so good. What are your thoughts? What is different? What shines in it?

PDF as PDF... but where is downloadable Nuke setup? Today is the day 31.08...

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D2 Software Invites Artists to Explore NUKE with Free Downloadable Version.

Read the whole .PDF.

I've always heard about it, but have no clue as why it is suposed to be so good. What are your thoughts? What is different? What shines in it?

Let you know when they let me download it.

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D2 Software Invites Artists to Explore NUKE with Free Downloadable Version.

Read the whole .PDF.

I've always heard about it, but have no clue as why it is suposed to be so good. What are your thoughts? What is different? What shines in it?

64 channels to work with throughout the composite (user created)

so you can define a channel on an image read node and then

use it anywhere in your comp.

this is huge

32 bit pipe all the way through the program

color handling seems better here than other comp packages.

very big deal

3d workspace is better so far than say fusion, more robust.

because you can rebuild a shot in the comp and even go so far as to

change say a camera move that the director wants to do different now, even though

principal photography has wrapped! All that and never have to open a tracking or

3d App in order to get the shot done.

awsome

Tcl scripting so its extendable through a known language and not yet another

scripting language to learn.

also huge

so thats two huges one very big deal and an awsome!

and thats josu off the top of my head as remembered from a demo

of an eairler version.

-Lyn-

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PDF as PDF... but where is downloadable Nuke setup? Today is the day 31.08...

http://www.d2software.com/nuke_trialdownload_form.php

3d workspace is better so far than say fusion, more robust.

because you can rebuild a shot in the comp and even go so far as to

change say a camera move that the director wants to do different now, even though

principal photography has wrapped! All that and never have to open a tracking or

3d App in order to get the shot done.

awsome

-Lyn-

All I've done in compositing programs is what I would do in photoshop, but animated. I have no ideia what would be a 3d environment in a compositing app.

Is there a description of something like this on the net, that I can read?

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http://www.d2software.com/nuke_trialdownload_form.php

All I've done in compositing programs is what I would do in photoshop, but animated. I have no ideia what would be a 3d environment in a compositing app.

Is there a description of something like this on the net, that I can read?

Hi Andz.

check this QuickTime_file to learn more about 3D compositing :)

(it is DigitalFusion but works same in Nuke)

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All I've done in compositing programs is what I would do in photoshop, but animated. I have no ideia what would be a 3d environment in a compositing app.

Is there a description of something like this on the net, that I can read?

All this 2D/3D/ND stuff, as far as CG industry is concerned, is mostly illusionary. What most of us call 3D is actually a mathematical interpretation of quasi-spatial relationships of objects on a flat display. 3D, in contrast to traditional in the recent past 2D compositing, is simply a bunch of algorithms that are treating those spatial relationships in a more robust and physically correct way than an artist could do, relying exclusively on his intellect and artistic eye (which ispotentially not bad at all). So, in many ways, 3D compositing is simply an extension of 2D compositing, especially in Nuke (comparing it's 3D to AE or DFusion, where you can operate with lights which can cast shadows, even soft shadows, which you can not do in Nuke - it doesn't mean that it's bad at all).

Hope this little opus doesn't seem too obscure.

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3d compositing is also particularly nice for setting up 3d backgrounds with 2d images. For instance, 360 degree panoramic views. And doing your texture projections in a compositing environment can be very convenient.

Apart from that, I've also noticed that Nuke's keying and tracking tools are particularly good. It's especially nice that anything and everything can hook into trackers with just a little touch of TCL.

Its node editor is also really nice. There's a few things in there that I'd really like Houdini to pick up on. Like dot nodes, 'sticky notes', and text in the background of a backdrop (which, in Houdini, would be the network box).

It's nice to have a demo version to play around with now. :)

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Hi Andz.

check this QuickTime_file to learn more about 3D compositing :)

(it is DigitalFusion but works same in Nuke)

Thank you Val, I guess I'm starting to understand now. I've actualy done something close to that, but directly in the 3d application.

It was a 3d camera pan for a cartoon... no shadows or lighting, just a lot of image planes.

Cheers,

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