Aiden Posted March 10, 2020 Share Posted March 10, 2020 (edited) Hello, I am currently working on an HDA, which allows me to place different objects on points using the "unreal_instance"-Attribute. Meshes and Particle Systems are placed at the right place. The problem starts with BP-Actors, they are placed without the world offset but rather at the 0/0/0 world position. Any ideas on how to fix this issue ? kind regards, Aiden Edit: it looks like it has an offset on the local X axis of around 1000 units. Edited March 10, 2020 by Aiden Quote Link to comment Share on other sites More sharing options...
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