zjie Posted March 11, 2020 Share Posted March 11, 2020 (edited) Hi all, I am trying to make wavy ribbons following a path, I have copied the ribbon geometry to the emitting points generated by popnet, however after I bring them to vellum, it spawned multiple instancers per geometry as shown on the gif. Appreciate for some helps over here. ribbons_v001.hip Edited March 11, 2020 by zjie Quote Link to comment Share on other sites More sharing options...
vinyvince Posted December 4, 2020 Share Posted December 4, 2020 Put a vellum solver just after your vellum cloth node in SOP, you don't need a DOP Quote Link to comment Share on other sites More sharing options...
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